Tips before you start
- Buy MinecraftEdu and make sure you’re set up. Check out the MinecraftEdu wiki for help installing and getting started. Make sure you test your setup before you start this lesson, simulating connecting to the server as a student and as a teacher. We strongly recommend that you use a real mouse, not a touchpad.
- Learn the basics of Minecraft yourself. This video can help!
- You should play through the Tutorial World yourself first, before you do it with your class. Before you get on the computers with your students, discuss with your class why you’re using Minecraft in school. Set students’ expectations that the experience of playing Minecraft in school is different than playing at home. When playing at home you do what you want, but in a class you may have to follow specific assignments. When playing at home you have the freedom to do inappropriate things without consequences, but breaking a rule at school will have a consequence. Make rules and goals for the classroom community. Ask your students what should be against the rules in Minecraft? (Stealing each other’s items, blowing stuff up, etc. ). Follow the golden rule: Treat others as you want to be treated! This lesson assumes that you’ve set up MinecraftEdu for yourself and your students and this is your first day using it in the classroom. When you're ready, start a MinecraftEdu server using the “Load Tutorial World” button.
Zone 1 The BasicsObjective
Move the player character and navigate in the world.
- Invite the students to join the world.
- Have students read the signs and follow the blue line that shows them around Zone 1. Students learn to move with WASD keys and look around using the mouse. They learn how to jump with spacebar.
- Following the blue line, students find their way to the “training valley” and are directed to enter the Obstacle Course.
- Teachers should be mindful of kids who are struggling with controls. One way to help is to have a kid who’s bumping into walls follow the teacher’s character around to practice movement. It’s better to help a student inside the game rather than standing behind them and telling them how to move or taking over their computer.
- It’s sometimes difficult for students to keep their view forward; they look up or down when they are moving. It’s good to introduce the crosshair right in the middle of the screen - tell students to put the crosshair where they want to go.
Zone 2 Obstacle CourseObjective
Demonstrate competency with basic movement controls.
- In this zone students will move from one side of the building to the other side, toward the black and white checker flag wall.
- To get through the course, students will have to climb a staircase, then a ladder, then make a small jump, then a bigger jump, then swim in still water, and finally swim in flowing water.
- Students exit the building at the checkered wall.
- Point out the checkered wall so students don’t get turned around while they are moving through the course.
- The big jump is challenging and may take many tries - students will need to run and jump in a fluid motion.
- Make sure students don’t take their finger off the movement keys or their hand off the mouse when jumping. Suggest using their thumb to jump.
- If this zone is too challenging for a student, another student could help, or you can teleport the student past the hard jump. You press ‘m’ to access the teacher menu, and switch to the user control menu. Then select the student and click ‘teleport player to my location.’
- Swimming against the current is the culmination of many skills: students will hold down spacebar to swim, hold ‘w’ to go forward, and steer with the mouse. That’s why it’s the last challenge in this zone!
Zone 3 The BrickyardObjective
Explore the world. Note: Advanced players can spend time exploring this zone while novice players catch up.
- In order to enter this zone, students must find a hidden switch to open a locked door. The door is obvious - it’s in a little tunnel straight ahead after exiting the Obstacle Course. The switch is not as obvious - it is around the corner to the right of the building. Students will break the glass to access the switch.
- Students explore the new surroundings and see where they can interact with the world.
- The challenge is the escape the Brickyard. The exit is in a non-obvious place - students need to follow a narrow walkway to get to it.
- When students get to the exit, they discover it is locked, and they have to find another switch to open it. (This switch is hidden in a secret passage below and to the left of the exit).
- Students go out the exit and navigate a maze. They use the colors on the floor to help them navigate.
- Encourage students to READ! Reading signs will help them figure out puzzles.
- Students might get stuck because they see the exit above them, but won’t know they have to follow walkway to get there. Steer students toward the sandy hill to help them get on the walkway.
- If students are having trouble finding the switch for the exit, tell them to look for the red torch. This will lead them to the secret passage.
- After hitting the exit switch, there is a shortcut ladder to the exit that students can take.
Zone 4 Digging and BuildingObjective
Collect blocks and place blocks to create a simple structure.
- After the maze, students descend a ladder into the digging and building zone.
- Here they find 15 lanes, that lead to 15 doors. You can assign your student a number that corresponds to the lane that they should go down.
- Split students up so that they don’t all go down the same lane, so all students get a chance to dig and build.
- Signs will instruct the students to dig up blocks from large piles of dirt.
- They will then arrange the blocks to reach doors on a raised platform. Students usually make a simple staircase, but there are other ways to complete this task.
- Students go through the door and navigate through passageways and ladders back up the surface.
- You dig by holding down the left mouse button, not by clicking repeatedly.
- You need to pick up blocks by walking over them.
- When you place blocks, aim the crosshair where you want the block to go and click the right mouse button. Make sure you’re not too close or too far away from where you want to put the block. It’s helpful to look at what you built from different angles so you can see it in three dimensions.
- To switch what you’re holding, either press the number keys or spin the mouse wheel. You will see what you’re holding on the bottom right side of the screen where your character’s hand is.
- You might want to line students up at the end of the zone, so they can go up the ladder in line.
Zone 5 ShapesObjective
Demonstrate competency at building and learn about different types of building materials and tools.
- Students walk down a few staircases and enter a large area with different number areas.
- Assign students to work in teams of 2-4, and have each team stand under a different number on the wall.
- In each area there are piles of four different building materials, a chest with tools and torches, and eight different sample shapes.
- Instruct students to copy each shape in the space next to it, using the same building materials that the original shape has.
- When they are done, allow students to enter the dark tunnel opposite the entry. They will need to bring torches from the chests to light their way.
- Use your judgment when you think your students have had enough practice; if you think students have mastered building shapes, they can move on even if they didn’t finishing replicating each example shape.
- Sometimes you need the right tools to dig up materials. For example, you must use a pickaxe to collect stone.
- Cobblestone and gravel look similar but behave differently. Gravel will fall if you try to place it in the air, but cobblestone won’t.
- Some shapes require that you place extra blocks at the bottom of the shape in order to reach higher up, and then remove the bottom blocks when you’re done.
- It’s easy to accidentally leave your area, so make sure students are in the correct areas.
Zone 6 The CampgroundObjective
Practice what you’ve learned through the tutorial.
- Exit the dark tunnel and follow the signs toward the Campground. At this point the tutorial becomes less linear, and it’s possible to escape into the open Minecraft world.
- There is an optional cave along the way students can explore, but it’s easy to get lost in there so beware! (You might have to teleport students out of the cave if they are lost).
- Enter the Campground and follow the path that leads toward a central area with picnic tables.
- At this point you should turn on student building, which gives students the freedom to modify the world. Press the M key (version 1.7 >) or P key (version < 1.7) and go to the Player menu.
- Then click check the box to “Allow student building.”
- At this point, decide what the best activity for your class is: teach crafting, go mining, sit around the fire and tell stories, decorate bunk houses, build your own houses, go boating in the lake, etc.
- This is a good time to return to community guidelines and rules you established before playing.
- Decide if you want to do individual, group, or team activities.
- Have the students suggest ideas for activities, or have more experienced players lead activities. For example, students can create scavenger hunts for each other.
Items are objects that only exist within the player's inventory and hands - this meaning, they cannot be directly placed in the game world.
Some items, when used, place a block or entity version of themselves into the game world. Put simply, they are an item when in the inventory, and a block when placed. For example, boats turn into an entity when placed, and beds turn into a group of blocks when placed. When selected in the hotbar, items briefly display their names above the HUD.
The only method by which items can be properly displayed within the game environment is with the use of item frames.
Items use item IDs, whereas blocks use block IDs.
List of items
Raw materials are used for crafting, brewing, and smelting other items and blocks.
Some items are manufactured through most of the raw materials listed above.
Potions inflict status effects on players and mobs.
Food items are used to feed the player in order to get hunger points and saturation. Some food items may inflict status effects on the player, be they positive or negative. Food items can also be used to restore the health of tameable mobs (including horses and wolves), and to make passive mobs (including pigs and cows) breed.
Most plants can be planted, grown, and harvested for food. The growth of plants can be accelerated with bone meal.
Dyes are a set of 16 items used to change the color of wool, leather armor, terracotta, certain mobs, banners and glass.
Tools are utilized for a variety of purposes, mainly to help players harvest food and minerals.
These tools help players navigate and understand the world around them.
Weapons are mostly used to do damage and/or hinder mobs (and other players).
Armor is used to reduce the amount of damage received from mobs, players, and the environment. Armor enchantments help to reduce damage even further.
Vehicles allow players, mobs, and even some blocks to move in a much more efficient fashion.
Utility items are used for a wide variety of specific purposes that are helpful to the player.
Decorations are used only for aesthetic purposes.
These items can only be accessed within the Creative mode inventory.
These items can only be accessed with the use of commands, such as .
Bedrock Edition, New Nintendo 3DS Edition and Legacy Console Edition only
These items can only be accessed in Bedrock Edition, New Nintendo 3DS Edition and Legacy Console Edition.
Education Edition only
These item can only be accessed in Education Edition, Portfolio and Camera can only obtainable through commands.
Removed items no longer exist in current versions of the game.
These items are planned to be added in a future version.[upcoming 1.13]